Theme Implementation

Absorb color from colored crystals and use it to get through filtered gates. Avoid obstacles. Enemies try to steal and take away your color. Jumping over their head will kill them and give you back your color.

Design Principle Implementation

The game has a high signal-to-noise ratio (the UI and the player stand out) except for the last level, in which the objective is to reduce the noise in the environment

Disclaimer

This game tries to troll you if you are in the main menu. Things like forced auto redirection and fullscreen.

If you are uncomfortable with that, I'm sorry. I'll add a streamer mode in the future. Or you can just press CTRL + SHIFT + C to clear user data and use "fh" as a username to get access to a secret streamer mode.  

Special Thanks

To DataPotato for their help with voice acting.

Check out their channel: https://youtube.com/@datapotato

Category

I hereby declare that this is a casual submission to Fox Hollow Game Jam 3.


Game Design Document

Trailer 

Credits

Font: Lemon Milk from DaFont.com

Used sprite sheets from Cartoon Coffee's starter VFX pack

Voice acting by DataPotato

Some of sound effects from IDK where

The rest of the assets were made by me.

Environment

Made with Unity 2023.1.20f1

Sprites made with InkScape

Music made with BeepBox

Coded in Visual Studio Community 2022 

Pixel Art made with PixelArt >:-)  

Audio Edited with Techsmith Camtasia

Build Exported with Patience

Clicky Stuff

Download

Download
Chromadic_Casual.zip 41 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Nice use of VFX and unity effects and nice to see some voice acting in a jam game. I'm unsure about the troll stuff, for me the time would have been better spent improving the main game itself, but that's just me. Overall, good effort!

Thanks for your feedback. I wonder how you managed to control the rotating posts

To play the windows build, you'll have to extract it first.