Theme Implementation

Absorb color from colored crystals and use it to get through filtered gates. Avoid obstacles. Enemies try to steal and take away your color. Jumping over their head will kill them and give you back your color.

Design Principle Implementation

The game has a high signal-to-noise ratio (the UI and the player stand out) except for the last level, in which the objective is to reduce the noise in the environment

Category

I hereby declare that this is a gauntlet submission to Fox Hollow Game Jam 3.

Controls

ControlsPCController
Move
WASD/Arrow keysLeft Joystick
InteractE keyWest Key (X or ⬜) 
JumpSpacebar, W, Up ArrowSouth Key (A or ✖️) 


Trailer

Game Design Document

GDD is available here: https://app.milanote.com/1SF0Gn1BvmZT1f?p=HPzD2GdSJRU


Credits

Font: Lemon Milk from DaFont.com

Used sprite sheets from Cartoon Coffee's starter VFX pack

The rest of the assets were made by me.

Environment

Made with Unity 2023.1.20f1

Sprites made with InkScape

Music made with BeepBox

Coded in Visual Studio Community 2022 

Pixel Art made with PixelArt >:-)  

Audio Edited with Techsmith Camtasia

Build Exported with Patience

Clicky Stuff

Updated 2 days ago
Published 5 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorAlimad-co
GenrePlatformer, Puzzle
Made withUnity
Tags2D, alimad, Game Jam, User Interface (UI)

Download

Download
Chromadic.zip 38 MB

Development log

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