Chromadic
Theme Implementation
Absorb color from colored crystals and use it to get through filtered gates. Avoid obstacles. Enemies try to steal and take away your color. Jumping over their head will kill them and give you back your color.
Design Principle Implementation
The game has a high signal-to-noise ratio (the UI and the player stand out) except for the last level, in which the objective is to reduce the noise in the environment
Category
I hereby declare that this is a gauntlet submission to Fox Hollow Game Jam 3.
Controls
Controls | PC | Controller |
---|---|---|
Move | WASD/Arrow keys | Left Joystick |
Interact | E key | West Key (X or ⬜) |
Jump | Spacebar, W, Up Arrow | South Key (A or ✖️) |
Trailer
Game Design Document
GDD is available here: https://app.milanote.com/1SF0Gn1BvmZT1f?p=HPzD2GdSJRU
Credits
Font: Lemon Milk from DaFont.com
Used sprite sheets from Cartoon Coffee's starter VFX pack
The rest of the assets were made by me.
Environment
Made with Unity 2023.1.20f1
Sprites made with InkScape
Music made with BeepBox
Coded in Visual Studio Community 2022
Pixel Art made with PixelArt >:-)
Audio Edited with Techsmith Camtasia
Build Exported with Patience
Clicky Stuff
- YouTube
- Itch.io
- Portfolio
- Discord Community
- alimad.co.ltd@gmail.com
- Discord - Mr Bruh#9871
Download
Development log
- Initial Release2 days ago
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